Total War: ATTILA (v1.1 + 2 DLC) (2015) PC | Repack от FitGirl скачать торрент

Добавлено: 15-10-2015, 01:54 | Скачали: 298

Total War: Attila v1.1 + Viking Forefathers Culture Pack + Longbeards Culture Pack.

Дата выпуска: 17 февраля 2015; обновление и DLC2 - 5 марта 2015
, Tour par tour stratégie 3D en temps réel,: Genre
Développeur: Creative Assembly
Editeur: Sega
Plate-forme: PC
Le moteur: un
L'évaluation de l'utilisateur de Steam: 76% des commentaires des utilisateurs - rouge (2536 critiques)

Langue: multilingue, anglais
Langue: multilingue, anglais
Type de publication: Remballez
Le médicament: coudre (universelle de sam2k8, Steam006 & SteamCooker)


Configuration requise:
OS: Windows Vista et supérieur
Processeur: Intel Core 2 Duo processeur 3 GHz ou mieux
Mémoire: 3 Go
Vidéo: 512 Mo NVIDIA GeForce 8800 GT, AMD Radeon HD 2900 XT ou l'Intel HD 4000
DirectX: 10
Espace disque: 21 Go


Description:

Dans le contexte de la famine, la guerre et les épidémies dans les plaines orientales hausse nouvelle force. Il ya un nouveau chef, et derrière lui - un million de cavaliers, et les yeux fixés sur Rome.

Total War: ATTILA - une nouvelle partie de la célèbre série de jeu de stratégie qui combine combats en temps réel et des combats au tour par tour, met le joueur dans 395 ans. Période sombre commence par la catastrophe.

Comment allez-vous survivre? Détruisez les agresseurs et de créer votre propre royaume-Orient? Ou rallié les forces restantes de l'Empire romain et passer le test, pour montrer tout ce que vous êtes capable de stratégies d'adaptation.

Fléau de Dieu vient. Votre monde est en flammes.

Caractéristiques


Mécanique de destruction catastrophique. Gérer éléments violents de feu - incinérer bâtiments et effrayé les défenses ennemies, ou supprimer un jeu de cartes tout règlement avec les nouveaux mécanismes de jeu.
Positions de départ légendaire. Lors de la lecture pour l'empire romain occidental dans l'ordre que vous obtenez un vaste territoire, mais affaibli par des conflits politiques internes et entouré d'ennemis. Votre conseil d'administration va bientôt se transformer en un combat pour la vie.
Les mécanismes de jeu mises à jour. En optimisant les mécanismes du jeu, en particulier, les familles d'arbres de la politique, de l'administration civile et le progrès technologique, le gameplay et l'interface utilisateur ont été améliorées.
Le détail incroyable de l'époque. Reproduire soigneusement caractéristique de l'ère de la technologie, des armes, de la crise religieuse, culturelle et sociale, Total War: ATTILA reproduit fidèlement les événements de ce chapitre sombre de l'histoire humaine.
La clarté visuelle étonnante. Améliorée et optimisée des effets visuels et de lutte contre les campagnes renforcent un sentiment de catastrophe imminente qui menace de détruire l'ensemble du monde civilisé.Taux d'échelle à couper le souffle, l'atmosphère de l'époque et des graphiques améliorés et assister à la fin de la civilisation et de la naissance d'une nouvelle légende.

Sur le médicament

Урррра! Grâce aux efforts conjoints de sam2k8, Steam006 & SteamCooker vous n'avez plus besoin de télécharger le médicament sous votre type de processeur. Dans ce репак intégré universel couac, qui lui-même détermine le type de votre processeur et modifie les fichiers. Après cela, le jeu démarre bien avec le lanceur.

Sur l'écran de sélection de composants, sélectionnez le type de kwak de flamme, qui est la plus proche de vous. Ou, si vous n'êtes pas sûr - sélectionnez l'option "J'installe manuellement couac plus tard", puis lisez les instructions dans le dossier NoDVD et cochez le bon médicament le plus consciemment.

Simplement, n'est-ce pas? En avant, Attila - la terre eux-mêmes n'est pas en train de conquérir!

PS: n'oubliez pas qu'avant de lancer le jeu, vous devez lancer Steam. Mais vous avez besoin de lui разлогиниться (ne quittez pas!) ou connectez-vous n'est pas sous son compte, afin de ne pas taper sur la ban.

Список изменений в версии v1.1


Gates

Torching settlement gates has been replaced with the ability to hack them down with melee attacks. This new last-resort feature has been made in response to community feedback, and is an important mechanic to enable the attacking side to still have a chance of besieging a settlement even when their siege engines have been destroyed. The trade-off is that it comes at an extremely high price for the attackers. It’s the pyrrhic act of a desperate general.
Certain weapons are more effective at destroying gates than others. Axes and two-handed weapons are the most effective, followed by swords and maces, followed by spears, daggers and pike. The less effective a weapon is, the more time it takes to break through.
Given the prominence of towers, boiling oil etc in ATTILA, attacking gates is a very costly exercise for the attacker, and the AI will only use it as a last resort.
If the AI attacks gates, it will employ more heavily armoured troops to do so, though it will deprioritise the use of elephants and its general.
Basic barbarian settlement gates can be burned down at range using fire-arrows, though this is less efficient than before. Reinforced or bronze gates are immune to fire altogether, and when no artillery is present, will need to be engaged in melee.
The AI is more likely to build siege equipment on the campaign map before assaulting a settlement.
Technical and Performance improvements

Battle

Level of detail on certain units in battle is now handled better on Mac.
Improved how the level of detail changes on trees on the campaign map, to make it less noticeable.
Optimisation for unit banners in battles.
Memory optimisation for imposter sprites.
Fixed various instances which may cause crashes.
Added missing Hadrian’s Wall back into battle outfields.

Campaign

Fixed a 30-60 second freeze that sometimes occurred after ending turn in Campaign modes.
Improved video playback.
Fix for the Campaign map terrain sometimes turning dark/black after leaving a Campaign battle during the End Turn sequence on Mac.
Some beaches around the coast of Britain will no longer appear white through the Campaign shroud, as they did before with certain graphics settings.
End Turn times optimised.
Fix for error in event generation logic.
Fixed various instances which may cause crashes.

Général

Improved performance with AMD graphics cards.
AMD MSAA optimisation.
Changing the "Unit Detail" graphics settings during battle will no longer cause some units to lose their weapons.
Optimisation to reduce the VRAM usage in battles.

Gameplay Improvements

Battle

Updated some battle environments.
Updated Barbarian gate house, shifting the gate forward so attacking units would be effected by boiling oil.
Fix for a battle map near Constantinopolis, where the terrain previously allowed the player to deploy land units in midair above the sea
AI controlled elephants are now less likely to attack settlement gates in battles.
Improved the coordination of the siege AI when attacking walled settlements in order to use their artillery and siege equipment more effectively.
Added more variation to the environment lighting in late game battles.
Campaign AI no longer always accepts war coordination targets.
Improved Battle AIs placement of units within settlements.
Fixed a battle AI bug which caused units to reform unnecessarily when being commanded by the AI to attack walls.

Campaign

Updates to victory conditions:
Reduced number of units required for Western Roman Empire to achieve Divine Victory.
Reduced number of buildings required for Divine Victory for Western and Eastern Roman Empires.
Fix for the wrong port building being specified in the Divine Triumph Victory requirements for the Eastern Roman Empire.
Improved Prologue ing to prevent some strange behaviours, such as the Huns wandering off in the late stages of the prologue, the Eastern Roman Empire not declaring war for many turns at the end of the prologue, and a progression blocking issue when the player did not own Apulum at the time the expected them to.
Campaign AI is now more likely to hold sieges for longer.
Campaign AI is less likely to underestimate its chances when attacking enemies in Forced March stance.
"Controlled water" morale effects are now also applied in "Shared water" in the sea during Campaigns.
Fix for armies controlled by Campaign AI sometimes getting stuck in a settlement’s Zone of Control.
Fix for a bug causing Blockades and Sieges to not end, when a settlement was razed during Campaign modes.
Non-Horde region-less Factions, and Hordes with navies but no armies, are now forced to capture settlements instead of razing, sacking etc.
Fix for "Governed Province" bonuses applying as "Local Province" bonuses when the character is not a Governor in Campaign modes.
Infighting effects are now removed when going to sea in Campaign modes.
Infighting effects are now removed when a faction is no longer a Horde in Campaign modes.
Fixed some campaign Dilemmas that were not spawning the agents they promised.
The "Employ Him" option on the Stonemason subject dilemma no longer kills a random character.
The "Do Nothing" option on the Tribal Loyalty" subject dilemma no longer has a public order reduction effect.
Fixing issue where Huns would not get any missions after a prolonged period of play.
Added a rematch button for final battle in the Prologue when the player loses.
Adding more conditions to diplomatic events in Campaign modes.
The calculation of the "Ferocious Warriors" passive bonus has been changed to better match its tooltip. It was previously calculated based on casualties sustained during the current battle. It is now calculated based on casualties compared to the unit’s full strength.
Balancing Changes

Battle

Balance pass on building damage.
Fixed shields appearing too dark on the battlefield.
Corrected some unit selection voiceovers.
Music-ducking when horses pass under the camera has been improved.
Burning embers on trees in battle have been improved on Mac.
Fixed a descynchronisation in the Multiplayer battle setup lobby, which could cause a crash.
Removed "Fire damage" from gates tool-tip in battles, as they can no longer be burnt down.
Refined wavering animations and fixed additive animation on certain units
Vegetation now correctly impedes projectiles.
Added a new dynamic state to the music to break up the intensity in battles.
Fixed text clipping on second player’s faction dropdown in the battle setup screen.
Fixed the rotation of certain upgraded battle tiles, so they fit into the terrain properly.
Fixed incorrect positioning/scaling of unit marks in battle, which sometimes obscured the unit health bars on unit markers when the games resolution was set below native resolution. Also improved the sharpness of these when the game is played above native resolution.
The sun colour in the battle environment no longer affects the colour of the battle deployment areas.
Fixed clipping and visibility issues with some Longbow, Camel and Falx units.
Unit markers now appear in the Tactical Map view during battles, when enabled with the "Show unit markers" game setting.
Decals on top of settlement walls in battles will "smear" less down the face of the wall.

Campaign

Rebalanced spawned Hunnic enemy armies in Campaign Modes.
Various subjects and their effects have been updated.
Fixed a texture on the nomadic spy model in Campaign modes.
Fix for lighting with climate change in Campaign modes.
Fixed a screen corruption for the Player 2, which occurred while Player 1 watched the "Attila is born" full-screen cinematic in Multiplayer Campaign mode.
The correct attribute tooltip is now displayed in the factors tooltip when hovering the mouse over attribute icons in the Diplomacy panel.
Defeating an army torrentgamesnet that is besieging an ally's settlement will no longer cause the occupy settlement UI to appear in Campaign Modes.
Public order mission will no longer remain after being completed in the Prologue.
When researching the "Manoral Lands Civil" technology in the Prologue, the exclamation mark to indicate that the technology is fully researched will no longer appear 1 turn before it is completed.
Fixed cases where the player could not allocate a General into the Warlord seat in Office after meeting the requirements in Campaign modes.
Characters will no longer disappear from the Family Tree when married off to a Widow.
Players are no longer able to construct multiple lower-level variants of the same building in hordes when this is not the intended design.
Migrating Barbarian civic buildings no longer transform into an industrial building when demolished.
Added missing building entries to the encyclopaedia.
Changes to how the Campaign Victory screen is displayed when completing multiple Victory conditions:
For every victory type, the victory panel with "Quit" and "Continue" options is displayed.
The first ("Minor") victory does not play a movie, just the panel.
The second ("Cultural or Military") will show a movie, then the Victory panel.
After choosing to "Continue", achieving the other ("Divine Triumph" and the remaining "Cultural" or "Military") Victory conditions will once more prompt the player with the Victory panel with options to "Quit" or "Continue".
When clicking the faction icon for a faction with no regions owned and no faction leader in the Diplomacy panel, the camera will now centre on an army or navy owned by this faction instead of an agent.
Fixed blank missions panel being shown in the Prologue.
When the player choses to withdraw from an enemy attack during the End Turn sequence in Campaign Modes, the "Army Withdraws" message will no longer be received twice.
In the Prologue Campaign, the Governor slot on the Family Tree panel will no longer overlap the details panel to its right.
Tweaked the sensitivity of campaign map tooltips, to fix issue where would immediately disappear when opening up due to subtle camera movements.
Siege attrition is now updated on the Pre-battle panel and tool-tip, so it's now clearer how long a garrison has before supplies run out and they suffer attrition.
Fixed incorrect display of trade partner values when blockaded.
The Sea Route icon has been updated so the player can tell it apart from Sea Route Blockaded icon.
Updated trade breakdown tooltip to have long term relationship value on it.
Added raided/blockaded to tooltip of resources on the Finance panel, as red state was a bit unclear.
Added raided/blockaded texts for trade tooltips in Campaign Modes.
Fixed Total Export label text shrinking prematurely on the Finance Panel in Campaign modes.
Fixed incorrect positioning of faction icon on agents on the Tactical Map in Campaign modes when no regions owned and no faction leader.
Fixed spy effect icons spilling out of the Settlement panel in Campaign modes, the icons now overlap when necessary to fit in the available space.
The "Influence Breakdown" subheading on the Province Overview panel in Campaign Modes now fits better in the available space.
Added more room for text on the campaign dilemmas user interface.
Fix for pre-battle camera location loading incorrectly in Legendary difficulty campaign autosaves.
The target for a War co-ordinator can now be set by clicking on the army/faction icon in Campaign modes.
The encyclopaedia is now closed when a fullscreen movie is played.

Général

Correct number of SSR options will now be displayed in the game’s settings menus.
Non-migratory Barbarian City and Towns building deions have been updated.
Added missing cursor variants in the Mac version of the game.
The opening cinematic at the start of the game will no longer freeze when the player minimises the game window.
Fix for loading screen sometimes not having any audio.
Improved advisor lip syncing in Italian.
Port building chain deions have been corrected.
Fixed the label for the "Show unit banners" (Zobrazovat praporce jednotek) option in the Game Settings in the Czech language version.

Caractéristiques remballer


Обновлено до версии 1.1 (build 4884.652193), включая оба дополнения
MD5 parfaite: tous les fichiers après avoir installé la version d'origine sont identiques à un peu
Ne coupez pas, ne recodé
Deux langues au choix
Coudre un remède universel pour différents processeurs CPU est défini et le jeu est automatiquement patch
Разблокированы оба DLC - Viking Forefathers Culture Pack и Longbeards Culture Pack
Никаких ошибок с описаниями юнитов в связи с устаревшими файлами локализации
Существенно улучшено сжатие (с 21 до 8.8 Гб (до 8.5 Гб при выборе одного языка))
L'installation prend 8-12 minutes (en fonction de votre système)
Après avoir installé le jeu prend 23 Go
Si vous ne devez pas la langue russe, il suffit de télécharger le programme d'installation-fitgirl-option-russian.bin

[Repack] par FitGirl

Если игра не запускается из лаунчера или падает в Энциклопедии


Запустите Steam
ВЫЙДИТЕ из своего логина (Пункт меню Steam --> Сменить пользователя)
Создайте новый аккаунт - желательно наименее похожий по имени на ваш текущий с левым, но все же рабочим адресом
Войдите в Steam с новым аккаунтом (email можно подтвердить позже)
В меню "Игры" выберите "Добавить стороннюю игру в мою библиотеку"
Нажмите "Обзор", найдите файл "ПУТЬ К ИГРЕ КУДА ВЫ ТАМ ЕЕ ПОСТАВИЛИ / Steam / steamapps / common / Total War Attila / Attilb.exe" - именно Attilb.exe
Подтвердите выбор кнопкой "Добавить выбранные"
Выбирайте Attlib среди игр и жмите кнопку "ИГРАТЬ"

Total War: ATTILA (v1.1 + 2 DLC) (2015) PC | Repack от FitGirl

Total War: ATTILA (v1.1 + 2 DLC) (2015) PC | Repack от FitGirl

Total War: ATTILA (v1.1 + 2 DLC) (2015) PC | Repack от FitGirl



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