Total War: ATTILA (v1.1 + 2 DLC) (2015) per PC | Repack da FitGirl download torrent

Pubblicato Il: 15-10-2015, 01:54 | Scaricato: 306

Total War: Attila v1.1 + Viking Forefathers Culture Pack + Longbeards Culture Pack.

Data di pubblicazione: 17 febbraio 2015; l'aggiornamento e DLC2 - 5 marzo 2015
Genere: Strategia, in tempo reale, a turni-3D
Sviluppatore: Creative Assembly
Editore: Sega
Piattaforma: PC
Il motore: un
La valutazione degli utenti di Steam: il 76% di commenti degli utenti positivi (2536 recensioni)

Lingua: multilingue, inglese
Lingua: multilingue, inglese
Tipo di pubblicazione: Reimballare
Medicina: cucire (da sam2k8 universale, Steam006 & SteamCooker)


Requisiti di sistema:
OS: Windows Vista e superiore
Processore: Intel Core 2 Duo a 3 GHz o superiore
Memoria: 3 GB
Video: 512 MB NVIDIA GeForce 8800 GT, AMD Radeon HD 2900 XT o la Intel HD 4000
DirectX: 10
Spazio su disco: 21 GB


Descrizione:

Sullo sfondo di carestie, guerre ed epidemie nelle pianure orientali aumento nuova forza. C'è un nuovo leader, e dietro di lui - un milione di piloti, e gli occhi fissi su Roma.

Total War: ATTILA - una nuova parte della celebre serie di giochi strategici che combina battaglie in tempo reale e le battaglie a turni, mette il giocatore in 395 anni. Periodo buio inizia con il disastro.

Come sarà a sopravvivere? Distruggete gli attaccanti e creare il proprio regno Oriente? O radunato le restanti forze dell'Impero Romano e fare il test, per mostrare tutto ciò che siete in grado di strategie di coping.

Flagello di Dio viene. Il vostro mondo è in fiamme.

Caratteristiche


Meccanica di distruzione catastrofica. Gestire gli elementi violenti di fuoco - bruciare edifici e terrorizzato le difese nemiche, o eliminare una partita a carte tutta la transazione con le nuove meccaniche di gioco.
Posizioni di partenza Legendary. Durante la riproduzione per dell'Impero Romano d'Occidente nell'ordine si ottiene un vasto territorio, ma indebolito dai conflitti politici interni e circondato da nemici. La scheda di si trasformerà presto in una lotta per la vita.
Le meccaniche di gioco aggiornati. Ottimizzando la meccanica del gioco, in particolare, le famiglie degli alberi di politica, amministrazione civile e il progresso tecnologico, di gioco e di interfaccia utente è stata migliorata.
Il dettaglio incredibile dell'epoca. Che riproduce accuratamente caratteristici dell'era della tecnologia, armi, fermento religioso, culturale e sociale, Total War: ATTILA riproduce fedelmente gli eventi di questo capitolo buio nella storia dell'umanità.
Splendida chiarezza visiva. Campagne migliorati e ottimizzati gli effetti visivi e combattere rafforzare un senso di disastro imminente che minaccia di distruggere l'intero mondo civilizzato.Tasso scala mozzafiato, l'atmosfera dell'epoca e grafica migliorata e testimoniare la fine della civiltà e la nascita di una nuova leggenda.

A proposito di farmaci

Урррра! Grazie agli sforzi congiunti di sam2k8, Steam006 & SteamCooker non sarà più necessario scaricare il farmaco sotto il tipo di cpu. In questo репак integrato universale crack, che lui stesso definisce il tipo di cpu e патчит i file desiderati. Dopo di questo, il gioco si avvia normalmente con il lanciatore.

Nella schermata di selezione dei componenti, selezionare il tipo di кряка, che è più vicino a voi. Oppure, se non siete sicuri, selezionare l'opzione "Io manualmente installare crack più tardi", e poi leggere le istruzioni nella cartella di Download e scegliere il farmaco più consapevolmente.

Semplicemente, non è vero? Avanti, Attila - terreni stessi non conquisterà!

PS: Ricordate che prima di iniziare il gioco è necessario eseguire Steam. Ma si deve da lui разлогиниться (non uscire!) o fare il login, non con il tuo account principale, per non prendere un divieto.

Elenco delle modifiche nella versione v1.1


Gates

Torching settlement gates has been replaced with the ability to hack them down with melee attacks. This new last-resort feature has been made in response to community feedback, and is an important meccanico to enable the attacking side to still have a chance of besieging a settlement even when their siege engines have been destroyed. The trade-off is that it comes at an extremely high price for the attackers. It's the pyrrhic act of a desperate general.
Certain weapons are more effective at destroying gates than others. Axes and two-handed weapons are the most effective, followed by swords and maces, followed by spears, daggers and pike. The less effective is a weapon, the more time it takes to break through.
Given the prominence of towers, boiling oil etc in ATTILA, attacking gates is a very costosi canoni aggiuntivi exercise for the attacker, and the AI will only use it as a last resort.
If the AI attacks gates, it will employ più fortemente armoured troops to do so, though it will deprioritise the use of elephants and its general.
Basic barbarian settlement gates can be burned down at range using fire arrows, though this is less efficient than before. Reinforced or bronze gates are immune to fire complessivamente, and when no artillery is present, will need to be engaged in melee.
The AI is more likely to build siege equipment on the campaign map before assaulting a settlement.
Technical and Performance improvements

Battle

Level of detail on certain units in battle is now handled better on Mac.
Improved how the level of detail changes on trees on the campaign map, to make it less noticeable.
Optimisation for unit banners in battles.
Memory optimisation for imposter sprites.
Fixed various instances which may cause crashes.
Added missing Hadrian's Wall back into battle outfields.

Campaign

Fixed a 30-60 second freeze that sometimes occurred after ending turn in Campaign modes.
Improved video playback.
Fix for the Campaign map terrain sometimes turning dark/black after leaving a Campaign battle during the End Turn sequence on Mac.
Some beaches around the coast of Britain will no longer appear white through the Campaign shroud, as they did before with certain graphics settings.
Turn End times optimised.
Fix for error in event generation logic.
Fixed various instances which may cause crashes.

Generico

Improved performance with AMD graphics cards.
AMD MSAA optimisation.
Changing the Unit Detail" graphics settings during battle will no longer cause some units to lose their weapons.
Optimisation to reduce the VRAM usage in battles.

Gameplay Improvements

Battle

Updated some battle environments.
Updated Barbarian gate house, shifting the gate forward so attacking units would be effected by boiling oil.
Fix for a battle map near Constantinopolis, where the terrain previously allowed the player to deploy land units in midair above the sea
AI controlled elephants are now less likely to attack settlement gates in battles.
Improved the coordination of the siege AI when attacking walled settlements in order to use their artillery siege and equipment more effectively.
Added more variation to the environment lighting in late game battles.
Campaign AI no longer always accepts war coordination targets.
Improved Battle AIs placement of units within settlements.
Fixed a battle AI bug which caused units to reform unnecessarily when being commanded by the AI to attack walls.

Campaign

Updates to victory conditions:
Reduced number of units required for Western Roman Empire to achieve Divine Victory.
Reduced number of buildings required for Divine Victory for Western and Eastern Roman Empires.
Fix for the wrong port building being specified in the Divine Triumph Victory requirements for the Eastern Roman Empire.
Improved Prologue ing to prevent some strange behaviours, such as the Huns wandering off in the late stages of the prologue, the Eastern Roman Empire not declaring war for many turns at the end of the prologue, and a progression blocking issue when the player did not own Apulum at the time, the expected them to.
Campaign AI is now more likely to hold sieges for longer.
Campaign AI is less likely to sottostima its chances when attacking enemies in Forced March stance.
"Controlled water" morale effects are now also applied in "Shared water" in the sea during Campaigns.
Fix for armies controlled by Campaign AI sometimes getting stuck in a settlement's Zone of Control.
Fix per un bug causing Blockades and Sieges to not end, when a settlement was razed during Campaign modes.
Non Horde region-less Factions, and Hordes with navies but no armies, are now forced to capture settlements instead of storm, sacking etc.
Fix for "Governed Province" bonuses applying as "Local Province" bonuses when the character is not a Governor in Campaign modes.
Infighting effects are now removed when going to sea in Campaign modes.
Infighting effects are now removed when a dead is no longer a Horde in Campaign modes.
Fixed some campaign Dilemmas that were not the spawning agents they promised.
The "Employ Him" option on the stato uno stonemason subject dilemma no longer kills a random character.
Il "Do Nothing" option on the Tribal Loyalty" subject dilemma no longer has a public order reduction effect.
Fixing issue where Huns would not get any missions after a prolonged period of play.
Added a rematch button for final battle in the Prologue when the player loses.
Adding more conditions to diplomatic events in Campaign modes.
The calculation of the "Ferocious Warriors" passive bonus has been changed to better match its tooltip. It was previously calculated based on incidenti sustained during the current battle. It is now calculated based on incidenti compared to the unit's full strength.
Balancing Changes

Battle

Balance pass on building damage.
Fixed shields appearing too dark on the battlefield.
Corrected some unit selection doppiaggi.
Music-ducking when horses pass under the camera has been improved.
Burning embers on trees in battle have been improved on Mac.
Fixed a descynchronisation in the Multiplayer battle setup lobby, which could cause a crash.
Removed "Fire damage" from gates tool-tip in battles, as they can no longer be burnt down.
Refined wavering animations and fixed additive animation on certain units
Vegetation now correctly impedes projectiles.
Added a new dynamic state to the music to break up the intensity in battles.
Fixed text clipping on second player's faction dropdown in the battle setup screen.
Fixed the rotation of certain upgraded battle tiles, so they fit into the terrain properly.
Fixed incorrect positioning/scaling of unit marks in battle, which sometimes oscurato the unit health bars on unit markers when the games resolution was set below native resolution. Also the improved sharpness of these when the game is played above native resolution.
The sun colour in the battle environment no longer affects the colour of the battle deployment areas.
Fixed clipping and visibility issues with some Longbow, Camel and Falce units.
Unit markers now appear in the Tactical Map view during battles, when enabled with the Show unit markers" game setting.
Decals on top of settlement walls in battles will "striscio" less down the face of the wall.

Campaign

Rebalanced spawned Hunnic enemy armies in Campaign Modes.
Various subjects and their effects have been updated.
Fixed a trama on the nomadic spy model in Campaign modes.
Fix for lighting with climate change in Campaign modes.
Fixed a screen corruption for the Player 2, which occurred while Player 1 watched the "Attila is born" full-screen cinematic in Multiplayer Campaign mode.
The correct attribute tooltip is now displayed in the factors tooltip when hovering the mouse over attribute icons in the Diplomacy panel.
Defeating an army torrentgamesnet that is besieging an ally's settlement will no longer cause the occupy settlement UI to appear in Campaign Modes.
Public order mission will no longer remain after being completed in the Prologue.
When researching the "Manoral Lands Civil" technology in the Prologue, the exclamation mark to indicate that the technology is fully researched will no longer appear 1 turn before it is completed.
Fixed cases where the player could not allocate a General into the Warlord seat in Office after meeting the requirements in Campaign modes.
Characters will no longer disappear from the Family Tree when married off to a Widow.
Players are no longer able to construct multiple lower level variants of the same building in hordes when this is not the intended design.
Sito. Barbarian civic buildings no longer transform into an industrial building when demolished.
Added missing building entries to the encyclopaedia.
Changes to how the Campaign Victory screen is displayed when completing multiple Victory conditions:
For every victory type, the victory panel with "Quit" e "Continue" options is displayed.
The first ("Minor") victory does not play a movie, just the panel.
The second ("Cultural or Military") will show a movie, then the Victory panel.
After choosing to "Continue", achieving the other ("Divine Triumph" and the remaining "Cultural" or "Military") Victory conditions will once more prompt the player with the Victory panel with options to "Quit" o "Continue".
When clicking the faction icon for a faction with no regions owned and no faction leader in the Diplomacy panel, the camera will now centre on an army or navy owned by this faction instead of an agent.
Fixed blank missions panel being shown in the Prologue.
When the player choses to withdraw from an enemy attack during the End Turn sequence in Campaign Modes, the Army Withdraws" message will no longer be received due volte al giorno.
In the Prologue Campaign, the Governor slot on the Family Tree panel will no longer overlap the details panel to its right.
Ottimizzato the sensitivity of campaign map tooltips, to fix issue where would immediately disappear when opening up due to subtle camera movimenti.
Siege attrition is now updated on the Pre-battle panel and tool-tip, so it's now pulitore how long a garrison has before supplies run out and they suffer attrition.
Fixed incorrect display of trade partner values when blockaded.
The Sea Route icon has been updated so the player can tell it apart from Sea Route Blockaded icon.
Updated trade breakdown tooltip to have long term relationship value on it.
Added raided/blockaded to tooltip of resources on the Finance panel, as red state was a bit unclear.
Added raided/blockaded texts for trade tooltips in Campaign Modes.
Fixed Total Export label text shrinking prematurely on the Finance Panel in Campaign modes.
Fixed incorrect positioning of faction icon on agents on the Tactical Map in Campaign modes when no regions owned and no faction leader.
Fixed spy effect icons spilling out of the Settlement panel in Campaign modes, the icons now overlap when necessary to fit in the available space.
The Influence Breakdown" subheading on the Province Overview panel in Campaign Modes now fits better in the available space.
Added more room for text on the campaign dilemmas user interface.
Fix for pre-battle camera location loading incorrectly in Legendary difficulty campaign salvataggi automatici.
The target for a War co-ordinator can now be set by clicking on the army/faction icon in Campaign modes.
The encyclopaedia is now closed when a fullscreen movie is played.

Generico

Correct number of SSR options will now be displayed in the game's settings menus.
Non migratory Barbarian City and Towns building deions have been updated.
Added missing cursor variants in the Mac version of the game.
The opening cinematic at the start of the game will no longer freeze when the player minimises the game window.
Fix for loading screen sometimes not having any audio.
Improved advisor lip-syncing in Italian.
Port building chain deions have been corrected.
Fixed the label for the Show unit banners" (Zobrazovat praporce jednotek) option in the Game Settings in the Czech language version.

Caratteristiche repack


Aggiornato alla versione 1.1 (build 4884.652193), compresi i supplementi
MD5 perfetta: tutti i file dopo aver installato la versione originale sono identici fino a un po '
Non tagliare, senza ricodificata
Due lingue tra cui scegliere
Cucire una medicina universale per diversi processori - CPU è determinato e il gioco patch automaticamente
Sbloccati entrambi i DLC - Viking Forefathers Culture Pack e Longbeards Culture Pack
Eventuali errori con le descrizioni di unità in connessione con i file di localizzazione obsoleti
Notevolmente migliorata la compressione (da 21 a 8.8 Gb (fino a 8.5 Gb di quando si seleziona una lingua))
L'installazione richiede 8-12 minuti (a seconda del sistema)
Dopo aver installato il gioco prende 23 GB
Se non avete bisogno della lingua russa, è sufficiente scaricare il setup-fitgirl-optional-russian.bin

[Repack] da FitGirl

Se il gioco non viene eseguito dal launcher o cade nell'Enciclopedia


Avviare Steam
Uscendo dalla loro login (voce di menu di vapore -> Cambia utente)
Creare un nuovo account - preferibilmente meno simile nel nome al corrente da sinistra, ma ancora in una posizione di lavoro
Accedere a vapore con un nuovo account (e-mail può essere confermata in seguito)
Il menu "Giochi", selezionare "Aggiungi un gioco di terze parti nella mia biblioteca"
Fai clic su "Sfoglia", trovare il file "PERCORSO AL GIOCO DOVE C'È IL PUT / vapore / SteamApps / common / Total War Attila / Attilb.exe" - vale a dire Attilb.exe
tasto di conferma "Aggiungi selezionati"
pulsante Scegli tra i giochi Attlib e premere il tasto "PLAY"

Total War: ATTILA (v1.1 + 2 DLC) (2015) PC | Repack per FitGirl

Total War: ATTILA (v1.1 + 2 DLC) (2015) PC | Repack per FitGirl

Total War: ATTILA (v1.1 + 2 DLC) (2015) PC | Repack per FitGirl



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