Ziggurat (1.0u12) / (2014) torrent parsisiųsti

Parašytas: 27-09-2015, 01:10 | Atsisiuntė: 372

Žanras: Veiksmo žaidimai, indie, RPG
Kūrėjas: Milkstone studijos
Leidėjas: Milkstone studijos
Svetainė kūrėjas: http://www.milkstonestudios.com
Sąsajos kalba: Мультиязычный ,Anglų
Platforma: PC

Sistemos reikalavimai:
OS: Windows XP/7/8
Procesorius: Dual Core procesoriumi
Atmintis: 2 GB RAM
Graphics: DirectX 10 capable hardware
"DirectX: 9.0c versija
Kietasis diskas: 800 MB laisvos vietos

Aprašymas:
Ziggurat - požemiai crawling FPS su atsitiktinai генерируемыми scenarijais ir įvykių. Jūsų laukia daugybė pavojingų priešų, statūs viršininkų ir daug galingas burtai, kurie Jums padės покорении Bokštai Зиккурата, tačiau nuo pat pradžių juos reikia rasti ir ištirti.
Rugpjūčio pradžioje, kūrėjai parodė Ziggurat į šou 2014 Gamelab Barselonoje. Žaidimas gali bandyti šiek tiek daugiau nei 100 žmonių ir kūrėjai nustebino vieną faktą. Vienas iš pagrindinių priešų, kurio žaidėjai gali susidurti visur lygiai Ziggurat, кокатрикс (василиск), pasirodė 4 kartus labiau pavojingi nei to tikėjosi vaikinai iš studijos Milkstone Studios, žuvo iš viso 34 žaidėjas. Lengva nebus tiksliai!
Priedai. Informacija:
Įdiekite žaidimą

Nuo išleidimo

Sąrašas pokyčių

http://store.steampowered.com/news/?appids=308420
Atnaujinta 16:
• Fixed langelį telling on what difficulty you've won the game with each character being shown when the character is still locked.
• Mitigated some FPS patentas that were introduced in Update #14.
• Fixed wand card descriptions.
• Added Hungarian language
• Improved state effect shaders so it doesnt look weird when enemies are moving.
• Cockatrice: Increased threat value to better reflect their performance
• Slime / Green slime: Mažesnis threat value to better reflect their performance
• Necromancer: Mažesnis threat value to better reflect their performance
• Skraidymas armor: Mažesnis damage inflicted by fire
• King Blob: Mažesnis damage inflicted by area attack and big projectiles.
• Examiner Cepheus: Increased health
• Scarab Staff: Mažesnis mana usage
• Staff of Atlantis: Increased mana usage
• Viper fangs: Mažesnis mana usage
• Dark Cannon: Mažesnis fire rate and damage
• Porcupine bomba: Mažesnis fire rate, Increased mana usage, mažesnis number of patentas per grenade
• Dragon's Bile: Increased mana usage
• Mana Kadrai: Reverted to triple mana usage
• Enraged: You no longer lose health when selecting this perk.
• High Stakes: Increased chance of success.
• Bloodlust: Mažesnis a bit effectiveness.
Atnaujinta 15:
• New Level 1 Boss: King Blob (name's not necessarily final). It 'll probably need a bit more balancing, it' s probably easier than the other L1 bosses right now.
• Each character now has a slightly skirtingi wand (still weaker than most "standard" weapons).
• Added to the sounds alternate fires of some weapons
• Your current health / mana numbers are shown in the character details screen
• Fixed some issues with water reflections that were introduced in the previous update.
• Added a warning when trying to start a new game, and there's a saved game.
• Other minor bugfixes
Atnaujinta 14:
• All weapons have now a antrinis fire mode (Right click by default). It ' s usually a stronger variation of the attack, or a special shot that induces state effects.
• Some changes that should improve performance, specially on bigger levels. This may have caused some bugs here and there, please report " if you find anything.
• A small improvement in water rendering performance on high levels of detail.
• Minimap icons are now properly shown when Rotate map is enabled.
• Added models, sounds and effects for the weapons added in the last update
• Bosses can now be poisoned.
• Increased poison damage over time
• Shrines won't be activated if you can ' t pay the price, instead of punishing you.
• Mažesnis number of Kobolds spawned by Poloko.
• Drops, weapons, etc shouldn ' t slide that much, so they won't fall into lava in Challenge kambariai.
• Shielded Skeletons aren't allowed to be Green champions.
• Mažesnis a bit the damage hitbox for Shielded skeletons.
Update 13:
• Two new enemies: Slime and Green Slime
• 7 " new weapons. Most of them are still in the works and haven't been properly balanced. Feel free to comment on the forums
• 5 new perks. Their card hasn ' t been drawn yet.
• Changed the way perks are on selected level up now you may have to choose between two upgradeable perks.
• The mouse should be trapped nors playing on windowed mode (only on Windows")
• Enemies on obelisk kambariai can drop health items as in normal kambariai (but not experience")
• Obelisks have less health on higher levels
• Fixed some ragdoll physics weirdness
• Should have improved performance a bit on specific situations
• Mouse buttons can be remapped
• Fixed some pending achievement issues
• Balanced enemies:
• Carrots: Mažesnis threat value
• Mini " Golems: Increased threat value
• Skeletons: Increased threat value, Mažesnis fire rate
• Skeleton sentries: Increased threat value, Mažesnis fire rate
• Shield skeletons: Increased attack area and speed (still easy to, dodge, but not as easy as before).
• Armor and Skraidymas armors: Attacks at point blank aren't instantaneous.
• Demons: Mažesnis their homing attacks tracking "power".
• Cockatrices: Mažesnis a bit damage rezultatas.
• Fire Mortar: Increased damage area.
• Fixed some issues with obelisk particles
• Now weapons are shown on the character details screen
• New corridor variations
Update 12:
• Fixed Save & Quit not properly storing the current level.
• Mažesnis a bit the chances of bad effects in shrines.
Update 11:
• New high level enemy: Bone summoner, very dangerous. Probably too dangerous right now, be warned!
• Added a hint when you požiūris a shrine so you know what's going to happen
• Permanent shrine effects are shown on the player details screen
• Done some changes to character classes for better balance and differentiation
• State effects: Removed Burn state effect, adjusted some other weapons.
• Added a more matoma indication that a drop is going to disappear
• Added an option to disable game tips (still not fully toliau nurodyti)
• Fixed some Amulet HUD bugs
• Improved sounds and visuals of many weapons
• Fixed some issues with the new achievements
• Changed how Regeneration perk works.
• Added lots of new shrine effects
• The number of kills required to unlock an entry in the bestiary is shown.
• Removed autosave and added a "Save & Quit" variantas between levels.
• Removed Attract mode.
• Increased drop rate when breaking decorations
• Challenge rooms with moving platforms have now more stones and logs "in the lava so it' s easier to go back to the start.
Update 10:
• New room type: Shrine kambariai. On these kambariai, you may pray the gods for assistance, and offer a health / mana sacrifice.
• Added state effects, such as freeze, poison, fire, etc. to some weapons.
• New perks and amulets
• Skraidymas enemies now use pathfinding, they shouldn ' t get stuck that usually.
• Increased the amount of perks pradžių atrakinta.
• Added more achievements.
• Mažesnis a bit New Game+ difficulty
• Changed "New Game+" Hard to, to better reflect its actual meaning.
• Improved visuals of Skeletons.
• Amulets have now its own 3D model.
• Changed amulet icons on the HUD so they are similar to the weapon icons.
• Improved boss intros with particle effects and sounds.
• Added a few new kambariai.
• Fixed minor issues with the amulet HUD
• Added new Lore texts
Atnaujinta 9:
• Ištaisyta maišydami pavadinimų modifikatorius kambarių "vaidina, per lygių skaičius" ir "Adrenalino";
• Fiksuotas neteisingas poveikis modifikatorius kambarį "Raudona/mėlyna/žalia kristalas";
• Fiksuotas neteisingas poveikis modifikatorius kambarį "Dvynukus";
• Fiksuotas efektas modifikatorius patalpose "Inkubatoriaus", мешавший priešams nagrinėjami atstumas ataka.
• Ištaisyta problema, ieškant kelio, вызывавшие lašas FPS naujų kambariai tiltų;
• Bėgimas galima atšaukti paspaudus A/D (arba panašūs);
• Ištaisyta neteisinga: darbas pasirinkimo ekrano simbolių;
• Patobulinta grafika skeletas skydas;
• Змеиный посох - šiek tiek sumažintas greitis sviedinių, šiek tiek padidintas разлет šūviai;
• Ugnies миномет - padidinta nuotolis šūviai;
• Kaukolės Ксанатоса - sumažinti degalų mana;
• Skeletas - šiek tiek padidintas lygis grėsmės atitikimo фактическому elgesio;
• Raudona skeletas - šiek tiek padidintas lygis grėsmės atitikimo фактическому elgesio;
• Skeletas skydas - jo ataka dabar šiek tiek greičiau (vis dar lengvai išvengti, jei vietos daug).
Atnaujinta 8:
• 3 New enemies: Skeleton, Red Skeleton and Shielded Skeleton . They are not 100% complete on the art side, but should be playable.
• Room fights have now a chance of getting modifier that will heavily affect combat conditions.
• Added lots of new corridors between kambariai, some of them with special surprises.
• New champion type: Invisible (similar to Mental difficulty in Rimti Sam).
• Added a few new kambariai.
• Improved lighting and visuals on Challenge kambariai.
• Bosses should not regain health when respawning Minions (išskyrus Poloko)
• Improved a bit pathfinding. Not perfect yet, but enemies shouldn ' t get stuck on stairs that frequently.
• Minimap can be set to rotate with player in game options.
• Amulet charge is kept when you drop it and pick it up later.
• New amulets are found visiškai charged.
• Finished visuals and sound for the weapons added in the last update
• Improved models for moving platforms
• More tips and stats on the loading screen
• Character selection is sorted so atrakinta characters are shown first.
• Last character and difficulty selected is saved.
• Lots of bugfixes
Update 7:
• Added Easy mode. It increases drop effectiveness and reduces the number of enemies on most encounters.
• Added New Game+, atrakinamas for each character. This mode has 6 levels and is way more difficult than the standard mode: Less experience, less drops, and more damage from enemies. It ' s probably too difficult, but we'll wait for user feedback before reducing it.
• Adjusted some amulet energy requirements to better fit their effects.
• "Amazon", Sage and Golden amulets - They now give a decent amount of mana in addition to increasing fire rate.
• Fixed issue with Magnetic amulet and the Portal key
• Amulet effects " are "reset" when switching levels.
• Changed neršti behavior so bosses aren't as vulnerable when spawning them.
• Boss Sir Arthur - Increased speed, mažesnis tolimųjų rytų judėjimo time, increased health
• Boss Gunkarr - Added some AoE damage to the sword attack.
• Boss Poloko - Now he recovers a bit of health when spawning enemies. Increased speed of his attacks. Removed some columns of the room so there's less cover " from attacks.
• Boss Amanda - Increased leading time for attacks, increased health a bit.
• Boss Percival - Mažesnis a bit attack damage
• Boss Adam - Removed arcs that blocked AI pathfinding, now Adam can neršti Mini " Golems too.
• Boss Ignus - Added more obstacles in the room.
• Boss Bastian - Increased speed of his short ranged attack, mažesnis attack "delay"
• Boss Examiner Cepheus - Many changes to increase difficulty: More speed, less delays, more attack variety...
• Added female voices for female characters (Bard).
• Added 3 new weapons - Skull of Xanatos, Flame Mortar, Serpent Staff. The art isn't fully done yet, but they should be playable.
• Increased standard number of rooms per by level 1.
• Changed Death Pact perk effect so it lasts a nors.
• Perk selection screen kortos are now shuffled.
• Fixed instancing issues, the game *should* run a little geresnis.
• Added some decoration to challenge kambariai, and fixed minor issues with them.
• Added new model for challenge reward item
• Improved visual and sound feedback for amulet interactions
• Fixed some grammar issues with texts.
Update 6:
• Weapon - Catapult of Doom: Mažesnis mana usage.
• Weapon - Fireweaver bombs: Increased mana usage.
• Weapon - Dragon's bile: Increased mana usage.
• Weapon - Divine wrath: Increasd damage and mana usage.
• Mažesnis Seer experience " padidinti
• Enemy - Cockatrice: Increase a bit time between jumps
• Enemy - Basilisk: Slightly increase damage and reduce fire rate
• Enemy - Funghi: Slightly reduce health
• Enemy - Golem: Slightly increase health and value threat
• Enemy - Golem mini: Reduce damage
• Enemy - Orc: Slightly increase threat value
• Enemy - Armor: Slightly reduce damage
• Enemy - Demon: Reduce long range projectiles speed
• Enemy - Skraidymas Armor: Reduce fire rate
• Increased trap damage on Hazard kambariai
• Fixed ending eilės not starting properly
Update 5:
• New optional challenge kambariai, with punishing platforming sections, and big rewards if you manage to get to the end.
• New žanras: Amulets. They can be found in challenge rooms and lobių kambariai, and have powers that can be activated by pressing the E key. Some powers last some time, such as double damage, and others are applied instantly.
• Currently the amount of amulets is a bit and low, although they are useful, their powers aren't that interesting. We plan on doing more amulets with more specific behaviors in the future.
• Bestiary should work properly now.
• Now you can switch to the last weapon you selected by pressing Q.
• View bob/zoom nors sprintas can be disabled in game options.
• Mažesnis zoom out nors sprintas on high FOV settings.
• Lobiai boxes can now give perks, just like secret kambariai.
• Improved the ending cutscenes.
Update 4:
• Added new Enemy: Funghi, a level 1 enemy with homing poison and cloud attacks.
• Added enemy champions that can have increased health, speed or damage.
• Added bestiary (not finished yet)
• Fixed obelisk health bar disappearing too soon
• Obelisk kambariai now have to be cleared after destroying the last obelisk, instead of all enemies dying instantly
• Fixed "master of magic" achievement
• Increased experience " drop lasting time
• Aukštas 5 is now shown as "Final floor"
• Additional images on the ending sequence (not finished yet)
• Mouse cursor now disappears when idle
• Button prompts now change dinamically depending on which mus you are using
• Big spike hazard kambarys: Made the patentas in the central area faster to traverse.
• The ending stats and unlocks should now be properly žiūrint after the ending eilės when completing the game
• Escape key isn't polled on the map input dialog (it ' s the cancel key)
• Removed "All" category from leaderboards (it made little sense to compare scores between skirtingi classes).
• Fixed "it' s a trap!" achievement
Update 3:
• Ištaisyta problema pilno ekrano OSX;
• Fiksuotas неработающий tampos valdymas;
• Pridėta nauja kambario tipas: обелиски. Juos reikia sunaikinti, обелиски atlikti kambariai.
• Padaryta darbas su patobulinta veiklos minios priešų, lygiai bažnyčios ir pilies (lygiai 3,4,5);
• Panašus ginklas nebus iškristi du kartus per žaidimą (bet įmanoma, jei atvirai mažai ginklų);
• Pridėtas naujas daiktas į akinius. Akiniai "susijusias prekes", priklauso tik nuo jų. Taip pat įtakos sudėtingumas, taip, kaip sveikatos ir mana kito rečiau;
• Šiek tiek subalansuota įgūdžius (duomenys forume);
• Pridėtas mygtukas "pagal nutylėjimą" ekrano nustatymų valdymas;
• Pridėta naujų durų spyna;
• Naujos muzikos.
Update 2:
• New control customization screen
• Improved loading screens
• Increased amount of enemies on each room by ~25% (both total and maximum alive enemies)
• Mažesnis max number of enemies when there's only one type of enemy in the room by 15%
• More musics included
Update 1:
• Fixed black flickering when specific shaders were rendered (Heat distortion and Water)
• *Should* fix the problems when using a mouse with high rate apklausos
• Perk items on secret kambariai have now a skirtingi look.
• Improvements on some visuals and particle effects " (Eagle Staff & Catapult of Doom)
• Added some separators on the ending texts.
• Added some additional decorations on the castle theme (Level 5)

Ziggurat (1.0u12) / (2014)

Ziggurat (1.0u12) / (2014)

Down įkelti žaidimą


Atsisiųsti Ziggurat (1.0u12) / (2014) torrent: